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The Dragons Improvments

Over time my dragon model has improved in both its rig and textures. Here is a picture her lit up and rendered aswell as a video of an unfinished walk animation. Her cycle is still doing strange things… But I hope to fix it when I get more time to play around with her.


 
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Posted by on April 22, 2011 in The Usual

 

Darrion Model WIP

A few work in progress wireframe screen shots of my next project “Darrion” A character created out of a strange dream I had one night. Oh the weird things that come to my mind. Most of the modeling is done, next comes unwrap and zbrush details.

 
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Posted by on January 28, 2011 in 3D Updates, The Usual

 

Darrion Model Concept Work

Darrion is an original character of my own that I am modeling for my demo reel. Here is some concept work.

 
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Posted by on January 14, 2011 in The Usual

 

Fierce Helicopter Progress

Progress on texturing the Helicopter Design.

http://www.sendspace.com/file/rz87dy

 
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Posted by on December 14, 2010 in 3D Updates, The Usual

 

Rig Test and new Texture

The previous texture for the dragon model wasn’t very high res. at all. So I doubled it to 2084 and added more detail to the high res model for the normal map. She looks a lot better I think. So I tested her rig in a short 100 frame simple and poorly done animation. But hey, her rig works well 🙂

Link to youtube -> http://www.youtube.com/watch?v=GMGSkjkBqGY

And here is a comparison picture for her texture. I am sure you can tell which is new and which is old.

 
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Posted by on November 16, 2010 in 3D Updates, The Usual

 

2D Concepts for Hard Edge Model

Soon to be started in the actual modeling process, here are the concepts for my hard edge model. The second to be on the demo reel. The colored version is the final design and is just being edited for presentation.

 
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Posted by on November 10, 2010 in The Usual

 

Low poly textured and mostly Rigged

I have nearly finished the weighting of the bones on this dragon :3 some obvious parts still need to be fixed.

 
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Posted by on October 31, 2010 in 3D Updates, The Usual