Monthly Archives: November 2010

Rig Test and new Texture

The previous texture for the dragon model wasn’t very high res. at all. So I doubled it to 2084 and added more detail to the high res model for the normal map. She looks a lot better I think. So I tested her rig in a short 100 frame simple and poorly done animation. But hey, her rig works well 🙂

Link to youtube ->

And here is a comparison picture for her texture. I am sure you can tell which is new and which is old.

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Posted by on November 16, 2010 in 3D Updates, The Usual


2D Concepts for Hard Edge Model

Soon to be started in the actual modeling process, here are the concepts for my hard edge model. The second to be on the demo reel. The colored version is the final design and is just being edited for presentation.

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Posted by on November 10, 2010 in The Usual